Job Requirements
- Fresh graduate or candidate who graduated within the past 1 year. No prior professional game industry experience or technical production knowledge is required.
- Strong interest in game development and willingness to build a career in game art.
- Demonstrates fundamental artistic skills, including understanding of form, proportion, observation, spatial awareness, perspective, composition, and drawing.
- Artistic fundamentals may be demonstrated through school assignments, plaster cast drawings, sketches, gesture drawings (croquis), observational studies, or other relevant artwork.
- Able to observe, analyse, and translate real-world subjects into artwork.
- Able and willing to learn new art tools, techniques, and production workflows.
- Demonstrates strong learning ability, adaptability, responsibility, initiative, and a positive attitude toward assigned tasks.
- Receptive to feedback and able to apply corrections.
- Good communication and teamwork potential, with willingness to ask questions and seek guidance when needed.
- Organized, responsible, respectful, and willing to collaborate with others.
- Portfolio must include observational or live drawing and anatomy studies.
- Portfolio should demonstrate strong artistic fundamentals, growth, experimentation, and potential for professional game art production. Professional production experience is not required.
Preferred Qualifications
- Basic knowledge of 2D or 3D digital art tools.
- Basic knowledge of game development or real-time workflows.
- Personal or academic projects demonstrating artistic exploration, creativity, and interest in game art or digital content creation.
Responsibilities
- Participate in structured training across 3D Character, 3D Environment, Concept Art, and Animation to gain exposure to the game art production pipeline.
- Complete training assignments and exercises under the guidance of senior artists and trainers.
- Explore different art disciplines and demonstrate willingness to learn unfamiliar skills, tools, and workflows.
- Apply feedback and corrections to continuously improve assigned work.
- Communicate progress, questions, and difficulties clearly with trainers and team members.
- Develop good working habits, teamwork, responsibility, and an understanding of professional game production.
- Progress toward a suitable art discipline assignment based on demonstrated strengths, potential, interests, and business needs.