Requirements:
- Basic experience as a Technical Artist, D Artist, VFX Artist or similar role at least years.
- Understanding of real time game production workflows and PBR principles.
- Basic knowledge of Unreal Engine and/or Unity.
- Experience with at least one DCC tool such as Maya, Blender, Houdini or Substance.
- Basic understanding of materials, textures, shaders, lighting, VFX and optimization.
- Basic scripting knowledge in Python, C#, Blueprint, MEL or similar is a plus.
- Good problem-solving attitude and willingness to learn.
- Good communication skills and ability to work with different teams and projects.
Preferable:
- Basic understanding of materials, textures, shaders, lighting, VFX and optimization.
- Experience with Houdini, including procedural content generation and HDA tool development for Unreal Engine
Responsibilities
- Support artists with technical issues in Maya, Houdini, Unreal Engine, Unity, internal engines and other production tools.
- Help import, set up and check assets inside the game engine.
- Assist with materials, shaders, VFX, lighting and rendering setup.
- Create simple scripts, tools or automation to improve artist’s workflows.
- Follow project technical requirements, test assets and report technical issues clearly.
- Help create simple documentation and workflow notes for the team.