Technical Artist

Junior / Middle Level, Contract (Renewable) / Permanent

Description

The Technical Artist implements and enhances user experiences in advanced games. The role requires a strong understanding of real time rendering requirements, rendering pipelines, and rendering capabilities of different embedded systems.

Requirements:

  • Basic experience as a Technical Artist, D Artist, VFX Artist or similar role at least years.
  • Understanding of real time game production workflows and PBR principles.
  • Basic knowledge of Unreal Engine and/or Unity.
  • Experience with at least one DCC tool such as Maya, Blender, Houdini or Substance.
  • Basic understanding of materials, textures, shaders, lighting, VFX and optimization.
  • Basic scripting knowledge in Python, C#, Blueprint, MEL or similar is a plus.
  • Good problem-solving attitude and willingness to learn.
  • Good communication skills and ability to work with different teams and projects.

Preferable:

  • Basic understanding of materials, textures, shaders, lighting, VFX and optimization.
  • Experience with Houdini, including procedural content generation and HDA tool development for Unreal Engine

Responsibilities

  • Support artists with technical issues in Maya, Houdini, Unreal Engine, Unity, internal engines and other production tools.
  • Help import, set up and check assets inside the game engine.
  • Assist with materials, shaders, VFX, lighting and rendering setup.
  • Create simple scripts, tools or automation to improve artist’s workflows.
  • Follow project technical requirements, test assets and report technical issues clearly.
  • Help create simple documentation and workflow notes for the team.

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