Requirements
- 7-10 Years professional experience working within a game development or equivalent industry role.
- Advanced skills in 3D Studio Max or any other high end 3D modelling software.
- Must be highly proficient using Adobe Creative Suite for texture creation and some graphic design work.
- General knowledge of Adobe Premiere or Adobe After Effects for basic post-production work.
- Experience working with a variety of game engines and a thorough understanding of the exporting process.
- Ability to work well under pressure and within tight deadlines.
- Possess the ability to quickly learn and adapt to Art production pipelines.
- Excellent communication, interpersonal and organizational skills.
- Talented and self motivated with a willingness to learn.
- Portfolio demonstrating your best and most recent work.
- Art related degree and/or comparable professional experience a bonus
Responsibilities
- Create high quality, accurate low polygon 3D models and textures based on source material provided i.e. reference photos, CAD files or technical drawings.
- Troubleshoot problems on reintegration of outsourced assets into the 3D arts.
- Develop high poly sculpts and textures for 3D arts.
- Utilize 3D modeling, mapping, texturing, lighting techniques etc. to create visual elements.
- Create high quality characters, buildings, environments and other graphic elements for products.
- Review 3D arts and provide recommendations for improvements.
- Ensure to meet high artwork standards.
- Discuss with team members on any problems.
- Understand the project requirements and develop high quality 3D models accordingly.
- Take direction and work closely with Art team lead.