Rigging Artist

Mid-Senior Level


Work closely with the Animation and Character Teams to provide projects with optimal rigs, supporting skeletal systems, physics objects setup, and so on.

Job Requirements

  • Minimum 2 years of professional working experience in the Games or Movie industry or in a similar field.
  • Experienced in creating rigs in Maya, 3ds Max, and Unreal Engine etc.
  • Experienced in creating scripts in Python or other programming languages.

Essential Duties & Responsibilities:

  • Able to communicate flexibly in a large team.
  • Write usable custom scripts and plugins for software.
  • Come up with effective workflows and maintain them.
  • Creating character rigs and support skeletal system settings for character skinning.
  • Setting up physics simulation for physics objects.
  • Fixing and adjusting secondary animations (attachments & physics objects).
  • Setting up an optimized production workflow.
  • Identify risks in a schedule and suggest alternatives.


  • Someone with knowledge on creating rigs for physics simulations such as hair and cloth etc.
  • Someone with actual experience with animation/movie cutscenes.