Rigging Artist

Outsourcing/ Contract basis/ Part-time

Description

Rigging artist will be working closely with Character team to work on character skinning for next-gen console titles.

Job Requirements

  • Possess skinning experience and knowledge in 3D Maya.
  • Good understanding of human and cloth anatomy.
  • Good knowledge in Unreal Engine is preferable.
  • Good understanding in 3D modeling skill is a plus.
  • Experience in handling game date is an optional.

Responsibilities

  • Experience in learning learn new tools and in-house tools.
  • Troubleshoot and wrangle character skinning issues for the team.
  • Set up and rig low and high res character models.
  • Work with Character team on the suitability of models for rigging and propose any changes, if required.
  • Design character rigging systems (bone and blend shape driven) and animation interfaces, if required.
  • Provide support to the team during productions.

Duration of the Contract

Depending on current project duration. Able to discuss further for scheduling plan.


Contract Type

Outsourcing/ Contract basis/ Part-time


Soft Skills

  • Attention to detail
  • Excellent organizational and artistic skills
  • Team player
  • Adaptability
  • Excellent communicator

Work Location

Bandai Namco Studios Malaysia or working remotely

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