- Possess skinning experience and knowledge in 3D Maya.
- Good understanding of human and cloth anatomy.
- Good knowledge in Unreal Engine is preferable.
- Good understanding in 3D modeling skill is a plus.
- Experience in handling game date is an optional.
- Experience in learning learn new tools and in-house tools.
- Troubleshoot and wrangle character skinning issues for the team.
- Set up and rig low and high res character models.
- Work with Character team on the suitability of models for rigging and propose any changes, if required.
- Design character rigging systems (bone and blend shape driven) and animation interfaces, if required.
- Provide support to the team during productions.
Duration of the Contract
Depending on current project duration. Able to discuss further for scheduling plan.
Outsourcing/ Contract basis/ Part-time
- Attention to detail
- Excellent organizational and artistic skills
- Team player
- Excellent communicator
Bandai Namco Studios Malaysia or working remotely