Middle Lighting / Compositing Artist



As a Lighting/Compositing artist you’ll be working closely with the director and leads to create in-game cutscenes and cinematic lighting.

Job Requirements

  • Minimum 2 years of professional working experience in the Games or Movie industry or in a similar field.
  • Experienced with using renderers such as V-ray and Arnold etc.
  • Experienced with using compositing software such as After Effects, Premiere, Nuke, and others.

Essential Duties & Responsibilities

  • Able to communicate flexibly in a large team.
  • Propose & select lighting that best fits the mood of a given scene or shot.
  • Creating images using lighting and post-processing.
  • Setting up lighting in a PBR (Physics Based Rendering) environment.
  • Understanding the limitations of realtime lighting and constructing the look of a scene and selecting the lights.
  • Suggest ideas to emphasize the mood of a given scene or shot.
  • Understand the direction of a given concept art and converting it to realtime lighting.
  • Setting up an optimal production workflow.
  • Identify risks in a schedule and suggest changes.


  • In-depth knowledge on cameras and lenses.
  • Basic knowledge on realtime graphics.
  • Knowledge of global illumination techniques used in the latest game engines (GI Optimization & Baking Automation, Dynamic GI, etc.)