Lighting / Compositing Artist

Mid-Senior Level

Description

As a Lighting/Compositing artist you’ll be working closely with the director and leads to create in-game cut scenes and cinematic lighting.

Job Requirements

  • Minimum 7 years of professional working experience in the Games or Movie industry or in a similar field.
  • Experienced with using renderers such as V-ray and Arnold etc.
  • Experienced with using compositing software such as After Effects, Premiere, Nuke, and others.
  • In-depth knowledge on cameras and lenses.
  • Basic knowledge on real-time graphics.



Essential Duties & Responsibilities:

  • Able to communicate flexibly in a large team.
  • Propose & select lighting that best fits the mood of a given scene or shot.
  • Creating images using lighting and post-processing.
  • Setting up lighting in a PBR (Physics Based Rendering) environment.
  • Understanding the limitations of real-time lighting and constructing the look of a scene and selecting the lights.
  • Suggest ideas to emphasize the mood of a given scene or shot.
  • Understand the direction of a given concept art and converting it to real-time lighting.
  • Setting up an optimal production workflow.
  • Identify risks in a schedule and suggest changes.



Pluses:

  • Knowledge of global illumination techniques used in the latest game engines (GI Optimization & Baking Automation, Dynamic GI, etc.)
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